Dev Blog

Development Updates #18 (Version 1.3.0 Preview)

Aug 28, 2020

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After two months of complete silence, it’s time to take a look into the next update, version 1.3.0. The next update will feature the second expansion for DicTater, as well as extra free mechanics. This post won’t go into everything, but it will have substantial content nonetheless.

Development Updates #17 (Version 1.2.4)

Jun 26, 2020

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Version 1.2.4 is out with a few bugfixes and a brand new Deity that changes up gameplay. Coming out Friday.

Development Updates #16 (Version 1.2.2)

Jun 18, 2020


Introducing a small new update.

Version 1.2.0: Skills

Jun 12, 2020

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Nearly 2 months after DicTater released, a new content update is coming out this Sunday. New features for extended gameplay are here to keep players engaged for a little bit longer. Here are the patch notes for Version 1.2.0: Skills.

Development Updates #14 (Incidents Part 1)

May 26, 2020

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Let's take a look at some substantial new content today: incidents.

Development Updates #13 (Skills & UI)

May 19, 2020

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I was silent last week, but that was only because I was hard at work on the new skills system. Let's take a deep look at what's to come.

Development Updates #12 (Version 1.1.7)

May 06, 2020

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(Above, Left) The new deity, Amyloplast.

(Above, Right) A spritesheet for the UI that I'm working on.

Development Updates #11 (Version 1.1.6)

Apr 28, 2020


Two weeks since DicTater released, this will be the first substantial update. I took a shot at balancing construction, which will change the way that you’ll develop your nation over time.

Development Updates #10 (Version 1.1.5)

Apr 22, 2020


It's been almost a week since DicTater released, and it's been a crazy journey filled with panic and hotfixes. I'm appreciative of the support and praise and even criticism that I've recieved, which brings me to talk about some of the issues and future updates for DicTater.