Apr 22, 2020
It's been almost a week since DicTater released, and it's been a crazy journey filled with panic and hotfixes. I'm appreciative of the support and praise and even criticism that I've recieved, which brings me to talk about some of the issues and future updates for DicTater.
I’ve been sending out a bunch of updates/hotfixes recently because the release version wasn’t as perfect as I’d like it to be. That’s all fine and dandy though, as long as people are willing to play the game despite the bugs!
Most recently, I’ve released version 1.1.5 for Android and iOS. It’s still pending on iOS, but it should be out soon. Here’s a few relevant issues:
Version 1.1.5 (& 1.1.4)
Of course, other bug fixes have been addressed but they’re less concrete fixes. There’s still a lot to address, which brings me to my next point:
This image looks both disheartening and scary, but in reality there are only 50 or so issues, one of which is major enough to cause this situation (causes 99% of the exceptions). It happens when loading or creating a new game, and you know when it happens because no information gets updated or the numbers look really off.
It’s been relatively difficult to debug some of these issues, especially because cross-platform builds are in c++ instead of the c# code that I use to develop. This means that I don’t know where in a function issues take place.
As more updates come out, I’ll be adding more debug lines and techniques throughout the game to really figure out what’s going on.
But, I will be slowing down updates to save people their data as well as to make releases more meaningful. This is a live game after all, not an alpha.
There’s a lot that needs to be balanced after release, but I think that most people in the audience think that the game is fun. If anyone has any ideas on balancing, I’d love to hear it. That being said, I do have a few things that I have my eye on:
Speaking of the next major update, it’s time for me to start thinking about it. I plan to add skills and incidents (located in the main menu). Skills will be small unlockable bonuses that you can get by purchasing via prestige and ONLY prestige. Incidents will be somewhat special events that occur, but only occur if you purchase the incident. You’ll be able to purchase the incidents with gold or prestige.
If you bought the $100 or $300 package in the kickstarter, you’ll get all the incidents for free. The incidents don’t count as an expansion pack.
That’s all for today. Thanks for playing, and I hope to bring more updates and fixes soon.